Programming Logic and Design Comprehensive 8th Edition by Joyce Farrell- Ebook PDF Instant Download/Delivery: 9781285776712, 1285776712
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ISBN 10: 1285776712
ISBN 13: 9781285776712
Author: Joyce Farrell
This fully revised eighth edition of Joyce Farrell’s PROGRAMMING LOGIC AND DESIGN: COMPREHENSIVE prepares student programmers for success by teaching them the fundamental principles of developing structured program logic. Widely used in foundational Programming courses, this popular text takes a unique, language-independent approach to programming, with a distinctive emphasis on modern conventions. Noted for its clear, concise writing style, the book eliminates highly technical jargon while introducing universal programming concepts and encouraging a strong programming style and logical thinking. This edition’s comprehensive approach prepares students for all programming situations with introductions to object-oriented concepts, UML diagrams, and databases. Quick Reference boxes, a feature new to this edition, provide concise explanations of important programming concepts. Each chapter now also contains a Maintenance Exercise, in which the student is presented with working logic that can be improved. In addition to each chapter’s text-based Debugging Exercises, this edition now includes Flowchart Debugging Exercises as well.
Programming Logic and Design Comprehensive 8th Table of contents:
Ch 1: An Overview of Computers and Programming
- Understanding Computer Systems
- Understanding Simple Program Logic
- Understanding the Program Development Cycle
- Using Pseudocode Statements and Flowchart Symbols
- Using a Sentinel Value to End a Program
- Understanding Programming and User Environments
- Understanding the Evolution of Programming Models
- Chapter Summary
- Key Terms
- Exercises
Ch 2: Elements of High-Quality Programs
- Declaring and Using Variables and Constants
- Performing Arithmetic Operations
- Understanding the Advantages of Modularization
- Modularizing a Program
- Creating Hierarchy Charts
- Features of Good Program Design
- Chapter Summary
- Key Terms
- Exercises
Ch 3: Understanding Structure
- The Disadvantages of Unstructured Spaghetti Code
- Understanding the Three Basic Structures
- Using a Priming Input to Structure a Program
- Understanding the Reasons for Structure
- Recognizing Structure
- Structuring and Modularizing Unstructured Logic
- Chapter Summary
- Key Terms
- Exercises
Ch 4: Making Decisions
- Boolean Expressions and the Selection Structure
- Using Relational Comparison Operators
- Understanding AND Logic
- Understanding OR Logic
- Understanding NOT Logic
- Making Selections within Ranges
- Understanding Precedence When Combining AND and OR Operators
- Chapter Summary
- Key Terms
- Exercises
Ch 5: Looping
- Understanding the Advantages of Looping
- Using a Loop Control Variable
- Nested Loops
- Avoiding Common Loop Mistakes
- Using a for Loop
- Common Loop Applications
- Comparing Selections and Loops
- Chapter Summary
- Key Terms
- Exercises
Ch 6: Arrays
- Storing Data in Arrays
- How an Array Can Replace Nested Decisions
- Using Constants with Arrays
- Searching an Array for an Exact Match
- Using Parallel Arrays
- Searching an Array for a Range Match
- Remaining within Array Bounds
- Using a for Loop to Process an Array
- Chapter Summary
- Key Terms
- Exercises
Ch 7: File Handling and Applications
- Understanding Computer Files
- Understanding the Data Hierarchy
- Performing File Operations
- Understanding Control Break Logic
- Merging Sequential Files
- Master and Transaction File Processing
- Random Access Files
- Chapter Summary
- Key Terms
- Exercises
Ch 8: Advanced Data Handling Concepts
- Understanding the Need for Sorting Data
- Using the Bubble Sort Algorithm
- Sorting Multifield Records
- Using the Insertion Sort Algorithm
- Using Multidimensional Arrays
- Using Indexed Files and Linked Lists
- Chapter Summary
- Key Terms
- Exercises
Ch 9: Advanced Modularization Techniques
- The Parts of a Method
- Using Methods with No Parameters
- Creating Methods That Require Parameters
- Creating Methods That Return a Value
- Passing an Array to a Method
- Overloading Methods
- Using Predefined Methods
- Method Design Issues: Implementation Hiding, Cohesion, and Coupling
- Understanding Recursion
- Chapter Summary
- Key Terms
- Exercises
Ch 10: Object-Oriented Programming
- Principles of Object-Oriented Programming
- Defining Classes and Creating Class Diagrams
- Understanding Public and Private Access
- Organizing Classes
- Understanding Instance Methods
- Understanding Static Methods
- Using Objects
- Chapter Summary
- Key Terms
- Exercises
Ch 11: More Object-Oriented Programming Concepts
- Understanding Constructors
- Understanding Destructors
- Understanding Composition
- Understanding Inheritance
- An Example of Using Predefined Classes: Creating GUI Objects
- Understanding Exception Handling
- Reviewing the Advantages of Object-Oriented Programming
- Chapter Summary
- Key Terms
- Exercises
Ch 12: Event-Driven GUI Programming, Multithreading, and Animation
- Understanding Event-Driven Programming
- User-Initiated Actions and GUI Components
- Designing Graphical User Interfaces
- Developing an Event-Driven Application
- Understanding Threads and Multithreading
- Creating Animation
- Chapter Summary
- Key Terms
- Exercises
Ch 13: System Modeling with the UML
- Understanding System Modeling
- What is the UML?
- Using UML Use Case Diagrams
- Using UML Class and Object Diagrams
- Using Other UML Diagrams
- Deciding When to Use the UML and Which UML Diagrams to Use
- Chapter Summary
- Key Terms
- Exercises
Ch 14: Using Relational Databases
- Understanding Relational Database Fundamentals
- Creating Databases and Table Descriptions
- Identifying Primary Keys
- Understanding Database Structure Notation
- Working with Records within Tables
- Creating Queries
- Understanding Relationships Between Tables
- Recognizing Poor Table Design
- Understanding Anomalies, Normal Forms, and Normalization
- Database Performance and Security Issues
- Chapter Summary
- Key Terms
- Exercises
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