The D Programming Language 1st Edition by Andrei Alexandrescu – Ebook PDF Instant Download/Delivery: 0321635361, 9780321635365
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Product details:
ISBN 10: 0321635361
ISBN 13: 9780321635365
Author: Andrei Alexandrescu
“To the best of my knowledge, D offers an unprecedentedly adroit integration of several powerful programming paradigms: imperative, object-oriented, functional, and meta.”
—From the Foreword by Walter Bright
“This is a book by a skilled author describing an interesting programming language. I’m sure you’ll find the read rewarding.”
—From the Foreword by Scott Meyers
D is a programming language built to help programmers address the challenges of modern software development. It does so by fostering modules interconnected through precise interfaces, a federation of tightly integrated programming paradigms, language-enforced thread isolation, modular type safety, an efficient memory model, and more.
The D Programming Language is an authoritative and comprehensive introduction to D. Reflecting the author’s signature style, the writing is casual and conversational, but never at the expense of focus and precision. It covers all aspects of the language (such as expressions, statements, types, functions, contracts, and modules), but it is much more than an enumeration of features.
Inside the book you will find
- In-depth explanations, with idiomatic examples, for all language features
- How feature groups support major programming paradigms
- Rationale and best-use advice for each major feature
- Discussion of cross-cutting issues, such as error handling, contract programming, and concurrency
- Tables, figures, and “cheat sheets” that serve as a handy quick reference for day-to-day problem solving with D
Written for the working programmer, The D Programming Language not only introduces the D language—it presents a compendium of good practices and idioms to help both your coding with D and your coding in general.
Table of contents:
Chapter 1: “D”iving In
Chapter 2: Basic Types. Expressions
Chapter 3: Statements
Chapter 4: Arrays, Associative Arrays, and Strings
Chapter 5: Data and Functions. Functional Style
Chapter 6: Classes. Object-Oriented Style
Chapter 7: Other User-Defined Types
Chapter 8: Type Qualifiers
Chapter 9: Error Handling
Chapter 10: Contract Programming
Chapter 11: Scaling Up
Chapter 12: Operator Overloading
Chapter 13: Concurrency
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