2D Unity Your First Game from Start to Finish 1st Edition by Jeff W. Murray – Ebook PDF Instant Download/Delivery: 1593277016, 9781593277017
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Product details:
ISBN 10: 1593277016
ISBN 13: 9781593277017
Author: Jeff W. Murray
Have you ever wanted to make a video game, but didn’t know where to start? 2D Unity is an approachable guide to making your own games using Unity, the powerful, free-to-use development platform.
2D Unity contains hands-on projects that get you started making games from the ground-up. Unity’s complex interface can be intimidating at first, but each chapter includes patient, step-by-step instructions that walk you through its core functionality like importing images, organizing project files, and using its visual Scene editor to set up all the parts of your game. Along the way, you’ll draw pixel art, design tile-based levels, and learn introductory game programming in C#. You’ll also learn how to:
- Animate sprites for player characters, enemies, and obstacles
- Spawn objects and use Unity’s physics engine to drop them
- Show particle effects when parts of your game environment get destroyed
- Program a level builder that turns a block of text into a complete 2D level
- Design graphical user interfaces, including your game’s main menu
- Create autonomous enemies like evil shopping carts of doom
You’ll start out making short arcade-like games like a colorful brick buster and a top-down tile-based game to learn the basics, and you’ll build your way up to making a classic 2D platforming game, a la Donkey Kong. By the end, you’ll have the skills you need in order to make the 2D games you’ve always wanted to play.
Table of contents:
Inroduction
Chapter 1 Gering Stoned in Unity
Chapter 2 Graphies for Your Guries.
Chapter 2. Using Usily to Animate 20 Spiles
Chamer 4 Imoduction to ogromming
Chapter 5 Programming Moser Connais and Game Physic
Chapter 6 Imoduction to Unity’s User Interface System
Chapter 7 Building a Tile Based Layal System
Chapter 8 Making a Platform Game
Chapter 9. Enemies and Coles
Chapter 10: Buiding on Game
Chapter 11: Extres
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Tags: Jeff W Murray, 2D, Unity, First Game, Start, Finish


