Android application development cookbook 93 recipes for building winning apps 1st Edition by Wei-Meng Lee – Ebook PDF Instant Download/Delivery: 1118177673, 9781118177679
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Product details:
ISBN 10: 1118177673
ISBN 13: 9781118177679
Author: Wei-Meng Lee
A must-have collection of ready-to-use Android recipes!
The popularity of Google Android devices is seemingly unstoppable and the Android 4 release offers, for the first time, a single OS solution for building both phone and tablet applications. With that exciting information in mind, veteran author Wei-Meng Lee presents you with 100 unique recipes that you can apply today in order to discover solutions to some of the most commonly encountered problems that exist in Android programming.
Covering the scope of multiple Android releases up through Android 4, this reference features a task description, followed by the solution(s) available, and a standalone project file that illustrates the use of the recipe. Formatting each recipe to be standalone, Wei-Meng Lee allows you to jump into the relevant recipe to find a solution to specific challenges.
- Identifies and describes a programming task, provides a step-by-step solution, and presents a full-code solution ready for download
- Covers multiple Android releases
- Addresses such topics as user interfaces, telephony and messaging, networking, Google maps, location-based services, persisting data, leveraging hardware features, and more
Android Application Development Cookbook is your solution to discovering…solutions!
Table of contents:
Chapter 1: Android Fundamentals
1.1: Linking Activities
1.2: Passing Data between Activities
1.3: Passing Objects between Activities
1.4: Sending and Receiving Broadcasts
1.5: Assigning Priorities to Broadcast Receivers
1.6: Auto-Launching Your Application at Boot Time
1.7: Calling Built-In Apps
1.8: Making Your Application Callable by Others
Chapter 2: Using Views to Design the User Interface
2.1: Using Buttons
2.2: Using Image Buttons
2.3: Using Radio Buttons
2.4: Using CheckBoxes
2.5: Implementing a Star Rating System
2.6: Using AutoCompleteTextView
2.7: Displaying Web Pages
2.8: Using the TimePicker
2.9: Using the DatePicker
2.10: Using LinearLayout for View Positioning
2.11: Using RelativeLayout for View Positioning
2.12: Using FrameLayout for View Positioning
2.13: Using TableLayout for View Positioning
2.14: Using the ScrollView
2.15: Displaying Context and Options Menus
2.16: Displaying Dialogs
2.17: Implementing Paging
Chapter 3: Displaying Lists of Items and Images
3.1: Displaying a List of Items Using the ListView
3.2: Customizing the ListView
3.3: Displaying Multiple ListViews
3.4: Creating Custom ListViews
3.5: Further Customizing Each Row with Additional TextViews
3.6: Displaying a List of Items Using the Spinner View
3.7: Displaying a List of Images
3.8: Animating the Changing of Images Using the ImageSwitcher
3.9: Displaying Images Using the GridView
3.10: Building a Master-Detail User Interface
Chapter 4: Telephony
4.1: Calling from Your Application
4.2: Monitoring the State of the Phone
4.3: Monitoring Phone State in the Background
4.4: Blocking Outgoing Calls
4.5: Auto-Answering an Incoming Call
4.6: Switching to Airplane Mode
4.7: Getting the Phone Number, IMEI, and SIM Card ID
4.8: Enabling Bluetooth
4.9: Displaying the Call Log
Chapter 5: Messaging
5.1: Sending SMS Messages Through the Built-in Messaging Application
5.2: Sending SMS Messages Programmatically in Your Android Application
5.3: Monitoring the Status of Sent SMS Messages Programmatically
5.4: Monitoring Outgoing SMS Messages
5.5: Intercepting Incoming SMS Messages
Chapter 6: Network Programming
6.1: Connecting to Servers Using HTTP GET
6.2: Connecting to Servers Using HTTP POST
6.3: Downloading Binary Data Using HTTP
6.4: Consuming XML Web Services
6.5: Consuming JSON Web Services
6.6: Getting the IP Address of the Device
6.7: Creating a Socket Server
6.8: Creating a Socket Client
6.9: Checking for the Availability of Bluetooth
6.10: Monitoring the State of Bluetooth
6.11: Creating a Bluetooth Chat Application
Chapter 7: Using Google Maps
7.1: Displaying Google Maps
7.2: Zooming in and out of Google Maps
7.3: Changing Map Modes
7.4: Navigating the Map to a Particular Location
7.5: Adding Markers to the Map
7.6: Finding a User-Friendly Address Using Reverse Geocoding, and Vice Versa
7.7: Responding to Zooming and Panning
Chapter 8: Location-Based Data Services
8.1: Obtaining Geographical Location Using GPS, Wi-Fi, or Cellular Networks
8.2: Choosing the Best Location Provider to Use
8.3: Monitoring a Location
8.4: Using a BroadcastReceiver to Obtain Locations
8.5: Location Data Logging
Chapter 9: Accessing the Hardware
9.1: Capturing Pictures with the Camera
9.2: Detecting the Presence of Hardware Features
9.3: Checking Network State
9.4: Turning GPS On/Off
9.5: Capturing Hardware Buttons Programmatically
9.6: Switching on the Flashlight
9.7: Capturing Barcodes
Chapter 10: Persisting Data
10.1: Saving and Loading User Preferences
10.2: Creating a Preference Screen
10.3: Saving Files to the Data Directory
10.4: Saving Files to the Cache Directory
10.5: Saving Files to External Storage
10.6: Attaching Files to Your Project
10.7: Creating and Using SQLite Databases Programmatically
10.8: Pre-creating the SQLite Databases
Chapter 11: Deploying Your Android Applications
11.1: Localizing Your Application
11.2: Exporting Your Application as an APK File
11.3: Deploying Your App Through E-mail
11.4: Deploying Your App Through the Web
11.5: Deploying Your App Through an SD Card
11.6: Specifying the Application Installation Location
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Tags: Wei Meng Lee, Android, Application, Development, Cookbook, Recipes, Building, Apps


