Animating Real Time Game Characters Game Development Series 1st Edition by Paul Steed – Ebook PDF Instant Download/Delivery: 1584502703, 9781584502708
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Product details:
ISBN 10: 1584502703
ISBN 13: 9781584502708
Author: Paul Steed
Explore the complete process of animating game characters in real-time, and learn to make them fast, effective, and full of life with this practical guide. Using the tools of 3ds max and character studio, users learn everything they need for designing, modeling, texturing, rigging, and keyframing a dynamic character.
Table of contents:
Chapter 1: Built to Move
Chapter 2: Rigging Your Characters with Biped
Chapter 3: Weighting a Character Using Manual Vertex Assignment
Chapter 4: Weighting a Character Using Envelopes
Chapter 5: Things to Consider Before You Animate
Chapter 6: Keyframe Animation: Part I
Chapter 7: Keyframe Animation: Part II
Chapter 8: Using Motion Capture
Chapter 9: Putting It All Together
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Tags: Paul Steed, Animating, Real Time, Game Characters, Game Development


