Beginning Android Web Apps Development Develop for Android using HTML5 CSS3 and JavaScript 1st Edition by Jon Westfall,Rocco Augusto,Grant Allen – Ebook PDF Instant Download/Delivery: 978-1430239581
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Product details:
ISBN 13: 978-1430239581
Author: Jon Westfall,Rocco Augusto,Grant Allen
With Beginning Android Web Apps Development, you’ll learn how to apply HTML5, CSS3, JavaScript, Ajax and other Web standards for use on the Android mobile platform, by building a variety of fun and visually stimulating games and other web applications! If you’ve done some basic web development, and you want to build your skills to create exceptional web apps, you’ll find everything you seek in the discussions and examples in this book. Each application you’ll build in Beginning Android Web Application Development will show you solutions that you can apply to many of your own projects. Each example shares techniques and coding solutions that will inspire your own work. You’ll learn how to tie your Android apps into Twitter through two apps that you’ll build: Who’s that Tweet?!, a quiz game based on celebrity accounts, and I Love Ham, a coding investigation into search phrases and rhyming. Your Android web app development skills will then proceed in another direction, as you discover the power of HTML5 in two game apps: Scavenger Hunt, which introduces you to the HTML5 GPS location API, and Spies!, a location-based application that shows you how to use CSS3, Ajax, and HTML5 within multi-player environments. You’ll also create an Android web application which checks the arrival time of buses and light-rails through the use of Portland, Oregon’s open Tri-Met data API! This app is a great template for other apps you may want to build in the future, and showcases the important techniques for incorporating cloud-based apps into web games. After reading Beginning Android Web Apps Development, you will have built real apps and developed along the way the skills you’ll need to create highly interactive, professional web applications… and, your journey will be engaging and enjoyable!
Table of contents:
- Title Page
- Copyright Page
- Contents at a Glance
- Table of Contents
- About the Authors
- About the Technical Reviewer
- Acknowledgments
- Introduction
- Who This Book Is For
- How This Book Is Structured
- Downloading the code
- Contacting the Author
- CHAPTER 1 Harnessing the Power of the Mobile Web
- Basics of Web Design
- Getting Started: HyperText Markup Language (HTML)
- Getting Stylish: Cascading Style Sheets (CSS)
- Getting Interactive: JavaScript
- Getting Informative: Extensible Markup Language (XML)
- JSON: Human-Readable Data Interchange
- The Mobile Web, Yesterday and Today
- Knowing the Speeds (Or “What is 3G anyway?”)
- Languages and Protocols, Yesterday and Today
- Concepts We Like-And What’s Ahead!
- Concept 1: Think Like A User
- Concept 2: Don’t Annoy the User
- Concept 3: Test-Retest Reliability
- Concept 4: Keep it Simple Stupid!
- Coming Up
- Chapter 2 Twitter Applications: Who’s That Tweet?
- JSONP
- Setting Up Your Development Environment
- Your First Mobile Web Application
- The HTML
- The CSS
- The JavaScript
- Summary
- Chapter 3 Twitter Applications: I Love Ham
- The HTML
- The CSS
- The JavaScript
- Summary
- Chapter 4 Basic Planning and Structuring of Your Application
- Know Thy Audience
- Giving People What They Want
- Who Is My User?
- Having a Plan
- All Mobile Is Not the Same
- Native Applications
- Mobile Web Sites
- So Which Do I Build?
- Structuring Your Application
- Wireframing / Mockup
- HotGlooand Other Mockup Tools
- User Movement: Navigation or Storyboard
- Structuring Your Development
- Code Structure
- Folder Structure
- Summary
- Chapter 5 Handling Multiple Screen Resolutions with CSS 3
- A History of Tired Eyes and Resolution Evolution
- The Daily Droid
- The Daily Droid’s Base HTML Code
- The Daily Droid’s Semi-magical CSS Code
- Media Queries
- Summary
- Chapter 6: Handling Different Browser Platforms
- META Tags and the Viewport
- A Little META History
- The Viewport Element
- The User Agent
- The Nexus One User Agent
- PHP User Agent Detection
- JavaScript User Agent Detection
- Introducing the JavaScript Agent Detection Code
- Using JavaScript Agent Detection to Show Different Content to Different Platforms
- .htaccess User Agent Detection
- Summary
- Chapter 7 Building an Impressive User Experience with jQuery Mobile
- The Basics
- Adding Multiple Pages
- So – About Those Transitions
- Let’s Have a Dialog
- Rolling Your Own Theme with ThemeRoller
- Rolling it All Together: Simple Calc
- Summary
- Chapter 8 Building Visually Rich Internet Applications
- Finding and Using Icons and Stock Photography
- Iconfinder
- Find Icons
- Using an Icon
- deviantART
- iStockphoto
- Guidance on Using Photos in Web Apps
- Web Fonts
- Google Web Fonts
- Font Issues to Consider
- CSS Frameworks
- 1140px Grid
- Less Framework 4
- 320 and Up
- Comparing Frameworks: About Jon!!
- Adobe Fireworks
- Summary
- Chapter 9 HTML5 Location-Based Applications
- The Mechanics of Geolocation
- Understanding Device Capabilities
- Understanding HTML5 Capabilities
- Detecting Browser Geolocation Support
- Exploring Our Sample Application
- Building Our Basic Geolocation Application
- Testing for Geolocation Support, Redux
- Creating a Utility Function for Dynamic Page Changes
- Reviewing the Basic HTML
- Delving into the Coordinates
- Dealing with the Four Corners of Android’s Geolocation World
- Where Am I?
- What Am I?
- What Could Possibly Go Wrong?
- Where Am I Going?
- Expanding Your Horizons with Maps
- Adding a Map to Our Application
- Other Location-based Services
- Gaming Your Location
- Gaming Your Location-for Fun!
- Summary
- Chapter 10 Using Cloud Services: A Transport Application
- Introducing the “Move Me” Example Application
- Examining the Code
- Dealing with Global State
- Customizing Location Markers
- Preparing Our Map
- Performing Local Transport Searches
- Running Our Code
- Improving the “Move Me” Example Application
- Dealing with Other Transport Possibilities
- Limitations to our Approach
- Introducing Transit Data Resources
- Making Use of Transport Schedules and Timetables
- Reviewing GTFS Components
- Dealing with Timetable Realities
- Exploring GTFS Examples
- Summary
- Chapter 11 Pushing the Limits with Audio and Video
- Audio for Mobile Web Apps
- Utilizing the HTML5 audio Tag
- Integrating Audio into Who’s That Tweet?
- Working with Audio Codecs
- MP3
- AAC
- Ogg
- Using the Audacity Audio Editor
- Audio Data API
- Adding Video to Mobile Applications
- Using the HTML5 video Tag
- Codecs
- h.264/MPEG-4
- Ogg Theora
- WebM
- Using Handbrake to Transcode Videos
- Exploring on Your Own: Music Service APIs
- “Scrobbling” Tracks to Last.fm
- Tapping into the Power of Amazon’s Product Advertising API
- Summary
- Chapter 12 Supercharging the User Experience with AJAX
- What Is AJAX?
- Asynchronous?
- So What About the JavaScript and XML?
- AJAX-of-the-Day
- My News!
- First: Create a Pipe
- Second: Get the Output and Display It!
- Username Availability
- AJAX Considerations
- POST vs. GET
- Setting Asynchronous to False?
- Summary
- Chapter 13 PackagingYour Applications
- Compressing Your Application
- What Is Compression?
- Compression Tools and Utilities
- Finding a Hosting Solution
- Evaluating Hosting Providers
- Dreamhost
- 1and1
- Media Temple
- File Transfer Protocol
- Deploying an Application Using Secure FTP
- Versioning Your Software
- Going Native
- PhoneGap
- Titanium Mobile
- Closing Time
- Index
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Tags: Jon Westfall, Rocco Augusto, Grant Allen, Web Apps Development, HTML5 CSS3, JavaScript, Android


