C++ All-in-One for Dummies 3rd Edition by John Paul Mueller, Jeff Cogswell – Ebook PDF Instant Download/Delivery: 1118823788, 978-1118823781
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Product details:
ISBN 10: 1118823788
ISBN 13: 978-1118823781
Author: John Paul Mueller, Jeff Cogswell
C++ All-in-One for Dummies 3rd Edition: Get ahead of the C++ curve to stay in the game
C++ is the workhorse of programming languages and remains one of the most widely used programming languages today. It’s cross-platform, multi-functional, and updates are typically open-source. The language itself is object-oriented, offering you the utmost control over data usage, interface, and resource allocation. If your job involves data, C++ proficiency makes you indispensable.
C++ All-in-One For Dummies, 3rd Edition is your number-one handbook to C++ mastery. Author John Paul Mueller is a recognized authority in the computer industry, and your ultimate guide to C++. Mueller takes you through all things C++, including information relevant to the 2014 update.
- Learn how to work with objects and classes
- Conquer advanced programming and troubleshooting
- Discover how lambda expressions can make your code more concise and readable
- See Standard Library features, such as dynamic arrays, in action
Online resources include source code from examples in the book as well as a C++ GNU compiler. If you need to learn C++, this is the fastest, most effective way to do it. C++ All-in-One For Dummies, 3rd Edition will get you up and running quickly, so you can get to work producing code faster and better than ever.
C++ All-in-One for Dummies 3rd Edition Table of contents:
Book I: Getting Started with C++ 7
Chapter 1: Configuring Your System 9
Chapter 2: Creating Your First C++ Application 27
Chapter 3: Storing Data in C++ 47
Chapter 4: Directing the Application Flow 77
Chapter 5: Dividing Your Work with Functions 101
Chapter 6: Splitting Up Source Code Files 129
Chapter 7: Referring to Your Data Through Pointers 145
Chapter 8: Working with Classes 175
Chapter 9: Using Advanced C++ Features 211
Book II: Understanding Objects and Classes 247
Chapter 1: Planning and Building Objects 249
Chapter 2: Describing Your Program with UML 279
Chapter 3: Structuring Your Classes with UML 299
Chapter 4: Demonstrating Behavior with UML 313
Chapter 5: Modeling Your Applications with UML 331
Chapter 6: Building with Design Patterns 343
Book III: Fixing Problems 373
Chapter 1: Dealing with Bugs 375
Chapter 2: Debugging an Application 387
Chapter 3: Stopping and Inspecting Your Code 399
Chapter 4: Traveling About the Stack 411
Book IV: Advanced Programming 421
Chapter 1: Working with Arrays, Pointers, and References 423
Chapter 2: Creating Data Structures 455
Chapter 3: Constructors, Destructors, and Exceptions 477
Chapter 4: Advanced Class Usage 505
Chapter 5: Creating Classes with Templates 529
Chapter 6: Programming with the Standard Library 561
Chapter 7: Working with Lambda Expressions 599
Book V: Reading and Writing Files 615
Chapter 1: Filing Information with the Streams Library 617
Chapter 2: Writing with Output Streams 631
Chapter 3: Reading with Input Streams 645
Chapter 4: Building Directories and Contents 659
Chapter 5: Streaming Your Own Classes 669
Book VI: Advanced C++ 681
Chapter 1: Exploring the Standard Library Further 683
Chapter 2: Working with User-Defi ned Literals (UDLs) 703
Chapter 3: Building Original Templates 717
Chapter 4: Investigating Boost 737
Chapter 5: Boosting up a Step 765
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