Digital Gaming Re imagines the Middle Ages 1st Edition by Daniel T. Kline – Ebook PDF Instant Download/Delivery: 0415630916, 9780415630917
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Product details:
ISBN 10: 0415630916
ISBN 13: 9780415630917
Author: Daniel T. Kline
Digital gaming’s cultural significance is often minimized much in the same way that the Middle Ages are discounted as the backward and childish precursor to the modern period. Digital Gaming Reimagines the Middle Ages challenges both perceptions by examining how the Middle Ages have persisted into the contemporary world via digital games as well as analyzing how digital gaming translates, adapts, and remediates medieval stories, themes, characters, and tropes in interactive electronic environments. At the same time, the Middle Ages are reinterpreted according to contemporary concerns and conflicts, in all their complexity. Rather than a distinct time in the past, the Middle Ages form a space in which theory and narrative, gaming and textuality, identity and society are remediated and reimagined. Together, the essays demonstrate that while having its roots firmly in narrative traditions, neomedieval gaming—where neomedievalism no longer negotiates with any reality beyond itself and other medievalisms—creates cultural palimpsests, multiply-layered trans-temporal artifacts. Digital Gaming Re-imagines the Middle Ages demonstrates that the medieval is more than just a stockpile of historically static facts but is a living, subversive presence in contemporary culture.
Table of contents:
Cover
Title
Copyright
Dedication
Contents
List of Figures and Tables
Acknowledgments
Introduction, “All Your History Are Belong to Us”: Digital Gaming Re-imagines the Middle Ages
PART I Prehistory of Medieval Gaming
PART II Gaming Re-imagines Medieval Traditions
PART III Case Study 1—World of Warcraft
PART IV Case Study 2—Dante’s Inferno
PART V Theoretical and Representational Issues in Medieval Gaming
PART VI Sociality and Social Media in Medieval Gaming
Appendix A: List of PC and Console Games
Appendix B: List of Social Media/Mobile Games
Bibliography
Contributors
Index
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Tags: Daniel T Kline, Digital, Gaming, Reimagines, Middle Ages


