Examining the Evolution of Gaming and Its Impact on Social Cultural and Political Perspectives 1st Edition by Keri Duncan Valentine, Lucas John Jensen – Ebook PDF Instant Download/Delivery: 1522502610, 9781522502616
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Product details:
ISBN 10: 1522502610
ISBN 13: 9781522502616
Author: Keri Duncan Valentine, Lucas John Jensen
With complex stories and stunning visuals eliciting intense emotional responses, coupled with opportunities for self-expression and problem solving, video games are a powerful medium to foster empathy, critical thinking, and creativity in players. As these games grow in popularity, ambition, and technological prowess, they become a legitimate art form, shedding old attitudes and misconceptions along the way.
Examining the Evolution of Gaming and Its Impact on Social, Cultural, and Political Perspectives asks whether videogames have the power to transform a player and his or her beliefs from a sociopolitical perspective. Unlike traditional forms of storytelling, videogames allow users to immerse themselves in new worlds, situations, and politics. This publication surveys the landscape of videogames and analyzes the emergent gaming that shifts the definition and cultural effects of videogames. This book is a valuable resource to game designers and developers, sociologists, students of gaming, and researchers in relevant fields.
Table of contents:
1: Toward Broader Definitions of “Video Games”: Shifts in Narrative, Player Goals, Subject Matter, and Digital Play Environments
2: Telling Tales with Technology: Remediating Folklore and Myth through the Videogame Alan Wake
3: “There Are No Observers Here”: The Video Game Gaze in Outlast (2013) and Outlast: Whistleblower (2014)
4: The Game Space of Dear Esther and Beyond: Perspective Shift and the Subversion of Player Agency
5: Apportioned Commodity Fetishism and the Transformative Power of Game Studies
6: Co-Creation and the Distributed Authorship of Video Games
7: She Designs Therefore She Is?: Evolving Understandings of Video Game Design
8: Gaming before E-Sports: Playing with Gender in Early Gaming Communities, 1993–2001
9: Serious Games Teaching Values: Discussing Games Dealing with Human Rights Issues
10: Affordances and Constraints of Analog Games for Ethics Education: Dilemmas and Dragons
11: Knowledge Production in E-Sports Culture: Learning with and from the Masters
12: Gaming to Increase Reading Skills: A Case Study
13: Game/Write: Gameplay as a Factor in College-Level Literacy and Writing Ability
14: Implementing a Game-Based Instructional Design Strategy in the Eighth Grade Science Classroom: Teaching Science the Chutes and Ladders Way!
15: Jamming Econo: The Phenomenon of Perspectival Shifts in Indie Video Games
16: Playful Experiments: Conditions of “An Experience” in Touchscreen Games by a Non-Hermeneutic Perspective
17: Games People Play: A Trilateral Collaboration Researching Computer Gaming across Cultures
18: Games Beyond the Screen: Festivals of Play Across the Western World
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Tags: Keri Duncan Valentine, Examining, Evolution, Gaming, Impact, Social, Cultural, Political, Perspectives


