Learning Cocoa 1st Edition by Apple Computer Inc – Ebook PDF Instant Download/Delivery: 9780596001605, 0596001606
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Product details:
ISBN 10: 0596001606
ISBN 13: 9780596001605
Author: Apple Computer Inc
Cocoa™ is one of the principal application environments for Mac® OS X. Among Cocoa’s many attributes, its advanced object-oriented APIs allow you to develop in both Java and Objective-C. This revolutionary new way of developing sophisticated applications for the Macintosh is both powerful and easy.
WithLearning Cocoayou’ll become familiar with Cocoa application development, using Objective C, not merely by reading, but by doing. The book begins with a discussion of essential object-oriented programming concepts for those with no previous experience. It proceeds through an introduction to the Cocoa environment, development, tools, and some simple tutorials to help you become familiar with the basic elements of Cocoa programming. The remaining tutorials guide you as you create a series of increasingly complex example applications. The techniques and concepts you learn in one tutorial lay the foundation for the more advanced techniques and concepts in the next.
You don’t need extensive programming experience to complete the examples in this book, though it would be helpful to have some experience with the C programming language. The code for each example is included in the text so you can simply type it in. If you’re already familiar with an object-oriented programming language like Java or Smalltalk, you’ll quickly feel right at home with Objective-C, the language used throughout this book.
As you ease your way into the experience of Cocoa programming, you’re encouraged to play, to explore, to “kick the tires.” You’ll finish this book much better prepared to take on serious application development with Cocoa, and you’ll find Apple’s development environment not only less mysterious, but one that you’ll be eager to program in.
Written by insiders at Apple Computer, the book brings you information that you can’t get anywhere else–and a potential leg up in the Mac OS X application development market.
Learning Cocoa 1st Table of contents:
Preface
Organization of This Book
Conventions Used in This Book
How to Contact Us
Cocoa Overview
Chapter 1: Introduction to Cocoa
1.1 Cocoa Features
1.2 The Cocoa Frameworks
Chapter 2: Object-Oriented Programming
2.1 The Advantages of Object-Oriented Programming
2.2 Fundamental Object-Oriented Concepts
Chapter 3: Objective-C Primer
3.1 Language Summary
3.2 Objective-C in Action
Chapter 4: Development Tools
4.1 Project Builder
4.2 Interface Builder
4.3 Other Development Tools
4.4 Useful Command-Line Tools
Single-Window Applications
Chapter 5: Hello World
5.1 Creating the Project
Chapter 6: Essential Cocoa Paradigms
6.1 Cocoa’s Collection Classes
6.2 Create Graphical User Interfaces in Cocoa
6.3 Controls, Cells, and Formatters
6.4 Target/Action
6.5 Object Ownership, Retention, and Disposal
Chapter 7: Currency Converter Tutorial
7.1 Design the Currency Converter Application
7.2 Create the Currency Converter Project
7.3 Create the Currency Converter Interface
7.4 Define the Classes of Currency Converter
7.5 Connect ConverterController to the Interface
7.6 Implement the Classes of Currency Converter
Chapter 8: Event Handling
8.1 Respond to User-Generated Events
8.2 Respond to Program-Generated Events
Chapter 9: Data Functionality
9.1 Table Views and Data Sources
9.2 Flatten the Object Network: Coding and Archiving
Chapter 10: Travel Advisor Tutorial
10.1 Travel Advisor Design
10.2 Create the Travel Advisor Interface
10.3 Define the Classes of Travel Advisor
10.4 Implement the Classes of Travel Advisor
Multiple-Window Applications
Chapter 11: Cocoa’s Multiple-Document Architecture
11.1 Architectural Overview
11.2 Implement a Document-Based Application
Chapter 12: To Do: Basics
12.1 The Design of To Do
12.2 Build the Application
Chapter 13: To Do: Extended
13.1 Create and Manage an Info Window
13.2 Create SelectionNotifyMatrix
13.3 Data Synchronization
13.4 Create a Custom View to Display ToDoItem Status
13.5 Set Up Timers
13.6 Implement Archiving and Unarchiving (Save and Open)
Chapter 14: To Do: Finishing Touches
14.1 Configure Application Settings
14.2 Add an Application Icon
14.3 Define a Document Type for To Do
14.4 Enable Compiler Optimization
Reference
Drawing in Cocoa
Coordinate Systems
Transformation Matrices
NSView
Draw NSStrings
NSBezierPath
Draw with NSBezierPath
Draw with Quartz Primitives
Colophon
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