Learning the iPhone SDK for JavaScript Programmers Create Native Apps with Objective C and Xcode 1st Edition by Danny Goodman – Ebook PDF Instant Download/Delivery:1449388450, 978-1449388454
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Product details:
ISBN 10: 1449388450
ISBN 13: 978-1449388454
Author: Danny Goodman
Is it possible for JavaScript programmers to learn Apple’s iOS 4 SDK and live to tell the tale? Technology guru Danny Goodman did, and with this book he leaves a well-marked trail for you to follow. An authority on JavaScript since its inception, Goodman understands the challenges you might face in creating native iOS apps with this SDK, and introduces Xcode, Objective-C, and Cocoa Touch in a context you’ll readily understand.
Why bother with the SDK when you can simply build web apps for Apple’s iOS devices? Web apps can’t access an iPhone’s music library, camera, or iOS system software for maps, audio, and more. Nor can you sell web apps in the App Store. If you want to take full advantage of the iPhone and iPad, iOS 4 SDK is your tool — and this is your book. Includes full coverage of iOS SDK 4.2.
- Learn the distinction between web app and iOS native app programming
- Create a workbench app to test code snippets throughout the learning process
- Get a structural view of an iOS app, and compare the process of building objects in Objective-C versus JavaScipt
- Discover how your code launches iOS apps and makes them user-ready
- Learn about iOS memory management details that are different from JavaScript, including pointers and data types
- Use Objective-C and Cocoa Touch to implement common JavaScript tasks
Table of contents:
PART I GETTING STARTED.
CHAPTER 1 Getting Started with iPhone Programming.
CHAPTER 2 Write Your First Hello World! Application.
CHAPTER 3 Outlets, Actions, and View Controllers.
CHAPTER 4 Exploring the Views.
CHAPTER 5 Keyboard Inputs.
CHAPTER 6 Screen Rotations.
PART II BUILDING DIFFERENT TYPES OF IPHONE APPLICATIONS.
CHAPTER 7 View Controllers.
CHAPTER 8 Tab Bar and Navigation Applications.
CHAPTER 9 Utility Applications.
PART III DISPLAYING AND PERSISTING DATA.
CHAPTER 10 Using the Table View.
CHAPTER 11 Application Preferences.
CHAPTER 12 Database Storage Using SQLite3.
CHAPTER 13 File Handling.
PART IV ADVANCED IPHONE PROGRAMMING TECHNIQUES.
CHAPTER 14 Programming Multi-touch Applications.
CHAPTER 15 Simple Animations.
CHAPTER 16 Accessing Built-in Applications.
CHAPTER 17 Accessing the Hardware.
PART V APPENDICES.
APPENDIX A Answers to Exercises.
APPENDIX B Getting Around in Xcode.
APPENDIX C Getting Around in Interface Builder.
APPENDIX D Crash Course in Objective-C.
APPENDIX E Testing on an Actual iPhone or iPod Touch.
INDEX.
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Tags: Danny Goodman, Learning the iPhone, JavaScript Programmers


