The Art of Game Design: A Book of Lenses 2nd Edition by Jesse Schell – Ebook PDF Instant Download/Delivery: 1466598646, 9781466598645
Full download The Art of Game Design: A Book of Lenses 2nd Edition after payment
Product details:
ISBN 10: 1466598646
ISBN 13: 9781466598645
Author: Jesse Schell
The Art of Game Design: A Book of Lenses 2nd Edition:
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world’s top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner:
- Describes the deepest and most fundamental principles of game design
- Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games
- Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games
The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
The Art of Game Design: A Book of Lenses 2nd Edition Table of contents:
1 In the beginning, there is the designer
2 The designer creates an experience
3 The experience rises out of a game
8 The game is made for a player
9 The experience is in the player’s mind
10 Some elements are game mechanics
11 Game mechanics must be in balance
12 Game mechanics support puzzles
13 Players play games through an interface
14 Experiences can be judged by their interest curves
15 One kind of experience is the story
16 Story and game structures can be artfully merged with indirect control
17 Stories and games take place in worlds
18 Worlds contain characters
19 Worlds contain spaces
20 The look and feel of a world is defined by its aesthetics
21 Some games are played with other players
22 Other players sometimes form communities
23 The designer usually works with a team
24 The team sometimes communicates through documents
25 Good games are created through playtesting
26 The team builds a game with technology
27 Your game will probably have a client
28 The designer gives the client a pitch
29 The designer and client want the game to make a profit
30 Games transform their players
31 Designers have certain responsibilities
32 Each designer has a motivation
33 Goodbye
People also search for The Art of Game Design: A Book of Lenses 2nd Edition:
what is game art design
game art design salary
elements of game design
the art of game design app
amazon the art of game design
al khallab on the art of game design
Tags:
Jesse Schell,The Art,Game,Design,Book,Lenses